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NIKLAS.

VFX & Houdini Artist

NiklasHeinemeyer

Procedural VFX — simulation, lookdev, and pipeline work for film, games, and real-time.

About

VFX and Houdini artist focused on simulation, lookdev, and pipeline tooling. Comfortable across the full effects workflow — from procedural solves in Houdini through Solaris and Nuke to final delivery.

HoudiniSolaris/KarmaNukeUSD

Work

Selected Work

01

Environment

02

FX

03

Lookdev

04

Lighting

05

Simulation

06

Compositing

Contact

Get in touch

Open to VFX, Houdini, and pipeline work — let's talk about your project.

hello@niklashmotion.art